
25.09.2026, 11:10
Microsoft Transfers Halo Franchise to Activision Amid Game Development Setbacks
Microsoft's recent decision to hand over the Halo franchise to Activision comes after years of delays in new game development.
Microsoft has made a significant shift in its approach to the Halo franchise, transferring it to Activision following a series of setbacks in game development. Reports indicate that the next installment from Halo Studios was still several years away from completion before the decision to cancel it was made this week. In a move that reflects its broader restructuring strategy for Xbox, Microsoft has effectively downsized Halo Studios, leaving only a minimal team to oversee the current titles in the series. Activision, known for its work on Call of Duty, has been tasked with forming a new development team dedicated to creating the next mainline Halo game, sidelining the existing Halo Studios team. Additionally, Microsoft has realigned other studios, such as Rare, the creators of Sea of Thieves, and World’s Edge, known for Age of Empires, under the Activision label. However, the situation with Halo Studios has been notably different, particularly given the numerous canceled projects that have plagued the studio in recent years. As reported by The Verge, the anticipated Halo title from Halo Studios was deemed to be years away from release, which prompted Microsoft to pull the plug on the project. The last mainline entry, Halo Infinite, was launched nearly five years ago in December 2021 but faced numerous challenges during its development and post-launch support. The past few years have been tumultuous for Halo Studios, marked by leadership changes and uncertainty regarding the future direction of the studio and its games. Employees affected by the latest layoffs have taken to social media to express their feelings, with one former staff member sharing on LinkedIn, "I’m a jumble of thoughts and emotions, but mostly relief. I was miserable for the last year and a half and it'll be nice to feel something different." Microsoft originally acquired the Halo franchise with its purchase of Bungie in 2000, which was instrumental in establishing the Xbox brand through hits like Halo and Halo 2. Bungie eventually became independent in 2007 while continuing its work on the Destiny franchise under a decade-long agreement with Activision. In response, Microsoft formed 343 Industries to continue the Halo legacy. The studio released Halo 4 in 2012, followed by Halo 5: Guardians in 2015, and the beleaguered Halo Infinite in 2021. This year also saw the release of Halo: Campaign Evolved, a remake of the original Halo game, which faced its own difficulties. In 2024, 343 Industries rebranded as Halo Studios, announcing intentions to develop multiple new Halo titles using Unreal Engine. This initiative was highlighted in a video presentation prior to the Halo World Championship, showcasing a tech demo of a Halo project built on the new engine, hinting at a potential fresh start for the franchise after the challenges of Halo Infinite. As Activision takes the reins of the Halo series, uncertainty looms regarding its future direction. Microsoft has indicated that a dedicated team is being assembled, distinct from ongoing Call of Duty development. However, questions remain about the timeline for the next Halo release and whether Activision will reboot the series or incorporate it into its existing release calendar, which has seen annual Call of Duty titles for two decades. Rob Kostich, president of Activision, expressed enthusiasm over the acquisition, stating, "We’re thrilled to welcome Halo, Rare, and World’s Edge to Activision. It’s an honor and a responsibility that we do not take lightly. Our goal for Halo is clear: to create the greatest game possible, honoring its legacy while remaining true to what fans love about it. We have begun assembling a unique team ready to embark on this new chapter with the community." New Xbox CEO Asha Sharma appears to be focusing on revitalizing major franchises, including Halo, Fallout, and Minecraft, with the aim of releasing new titles more frequently. With Activision's annual release schedule for Call of Duty, there may be hopes that this approach could invigorate the Halo series as well.