
13.03.2026, 23:07
Slay the Spire 2 Early Access Review
A sequel that's not too ambitious but just as enthralling.
The Early Access launch of Slay the Spire 2 maintains the same captivating essence as its renowned predecessor, making it an easy recommendation for both newcomers and veterans. If you haven't yet experienced this turn-based combat gem, now is the perfect time to dive in. For those who have invested countless hours into the original, like myself, the addition of new character classes and a comprehensive overhaul of the initial trio ensures that facing off against even more formidable bosses feels invigorated and unpredictable. Moreover, the introduction of a cooperative mode provides an exciting avenue to experience the highs and lows of great runs together. While it may not completely reinvent the wheel, this sequel breathes new life into an already exceptional game. Having spent over 43 hours in Slay the Spire 2, I've managed to conquer full three-act runs with each of the five classes. However, the escalating Ascension difficulty levels and the myriad of unlockable cards and relic upgrades indicate that I've merely scratched the surface of the game's offerings. The Ironclad, the Silent, and the Defect retain their familiar gameplay styles, allowing established strategies to still be effective. Yet, new avenues have emerged for players to explore different builds. For instance, the Silent now features Sly cards, which can be discarded for effects akin to playing them—similar to the Offering cards from Monster Train. This adjustment allows for builds that require fewer energy points per turn, making Slay the Spire 2 feel less reliant on energy upgrades than its predecessor, where lacking this upgrade could lead to disappointing runs. The new character classes bring their own unique playstyles. One standout is the Necrobinder, a luminous skeleton accompanied by a giant hand. Its Doom mechanic enables simultaneous attacks on both sides of an enemy’s health, leading to strategic depth. The companion Osty not only acts as an additional defense layer, absorbing damage post-armor failure, but also evolves into a formidable attack option. Additionally, players can extract Soul cards from enemies to draw numerous cards from their deck, leading to rewarding gameplay experiences. As for the Regent class, this starfish-faced character riding a peculiar living throne proved to be quite challenging for me. It took nearly 40 attempts over 15 hours before I finally secured a victory, thanks to an impressive combination of powerful cards and relics. When the Regent's mechanics align properly, they can unleash spectacular spells fueled by Star currency. However, my earlier attempts often ended in frustration as I struggled to effectively utilize the Forge mechanic, which summons a floating sword that requires strategic timing to maximize damage output. The Regent offers a variety of options, though I found them more complex to master than those of the other characters. Interestingly, other players have reported that the Regent quickly became their favorite class, highlighting the current balance of Slay the Spire 2. It appears to be designed for a more elite player base, which may make it feel excessively challenging for some. However, Early Access is an opportunity to refine this experience, and I've still found enjoyment in overcoming the hurdles it presents. I also realized that my approach to navigating the map needed adjustment. My previous strategy of seeking out Elite minibosses for their valuable relics has not served me well in the sequel. Some of these minibosses can withstand significant damage while limiting the amount they take each turn, making fights drawn out and potentially harmful to my overall health. As a result, I’ve shifted my focus to special events that can yield long-term rewards across acts, such as quests that lead to treasure or items that unlock future chests. Cooperative play adds another layer of strategy, testing how well players can manage their impulses in chaotic scenarios. The transition from simply selecting a modifier at the start of a run to choosing significant rewards with potential drawbacks at the beginning of each act has notably influenced the trajectory of my runs. These choices often serve as indicators of whether the run will be successful or fraught with challenges, shaping the overall experience in compelling ways.